I’d like to welcome you to this initial version of Rogue System on Steam early-access. While I understand that there isn’t a lot of content YET, it is my sincere hope that the potential for RogSys is obvious. Over the past year, the folks who got involved right away with ISI’s stand-alone early-access have been helping me to refine RogSys to its current state. Their input and feedback have been crucial; and much of there early input will continue to shape RogSys. To that end, I’m sincerely looking forward to all the feedback, comments, and suggests from the Steam community, too.
As for me, a glance below at the update history should give you some indication of my devotion and dedication to RogSys. While a few people have contributed here and there, I’ve have worked on RogSys nearly alone for quite some time now. The one exception to that is Michael Manning, who is responsible for the current sound and music environment. His talent should be clear; and, with a successful release on Steam early-access, I hope to be able to add him, along some full-time artists and programmers, to the fully-fledged development team RogSys deserves. Even ONE artist would reduce my work load by 50%, which would give me so much more time to focus on game code. Digits crossed and all… :)
With regards to this version, the morst recent additions, changes and updates can be found below in the change log. Also, please take a look immediately below for the current list of known issues. However, if you spot a bug not found here though, by all means please let me know. I do my best to correct issues in a timely manner, based on priority. Again, your suggestions and comments are always welcomed both at RogSys’ Steam community page, as well as ISI’s dedicated forum.
A sincere “thank you” to you for giving RogSys a look. I hope you will continue to share this ride with me as we continue to move from early-access to Beta, to the 1.0 release of the Core Module!
Founder, Digits Crossed Interactive