Back again with another “interim” update. The MFD and HUD is back up and running. COMMS, NAV, DOCKING, and DISPLAYS fully work from the MFD, and the HUD now has a working navigation and docking displays again. While working on all this, I implemented many improvements based on player feedback (and continue to do so) for these displays, and the resulting system functionality. For example, the docking alignment needs have had a logic improvement, and should now indicate properly no matter the host/arriving ship’s docking port orientations. Likewise, the navigation XFER PANEL has had an overhaul, and should be easier to work with. I also began adding the functionality that will park your ship in a proper orbit when arriving at a new destination, although this is not finished yet.
You’ll also notice that the instrumentation is back for all systems (other than COMMS, which never had isntrument UI before, either). Again, I tried to implement several requested items to the displays. For example, most things now have a digital readout to go along with the associated “tape” gauge. Because of this added detail, I was also able to find, isolate and resolve many minor system functionality bugs (and a few big ones, too). Please see the change log for a more complete list of fixes and updates.
As with the previous interim update, I recommend that you DO NOT “install” this version of Rogue System over the current 4.5 version. The tutorials have not yet been updated to use the new ship. Again, only the Flying Fox test scenario is still available. I am FINALLY working on updating the tutorials now that the MFD and HUD is up and running again. The missions will return in the next update. Again, for now, keep your old install so you can continue to play the current missions.
As always, thank you all for your continued support, and indeed for your patience during this extended update
After you have it, DO NOT extract the contents of “Rogue_System” into your current “Rogue_System” install folder. You can create a “new” install, be sure to copy “GameState.ROG” and “Controls.ROG” (located in “SaveGames/TestGame”) from the old install to the new one. Remember: There is no installer yet, the software runs from the folder you extract to.
Your activation information is not stored in the game directory, so will not be affected either way, and you can run the previous release and this one on the same machine in different folders.
Be sure to check the readme.txt for update release notes and known issues.
Here’s the change log for the update:
Added: RMS–Preliminary system functionality
Added: RMS–Ability to define permanently hull-mounted RMS systems (up to 5 joints each–MUST have one object per joint)
Added: RMS–Partial command bindings for joint rotations (only those needed for Flying Fox RMS currently)
Added: RMS–programmatically-driven joint motion (drives the arm to “stowed” and “deployed ready” states, as well as pilot-commanded rotations
Fixed: Some linear-driven objects were not snapping to their initial positions at mission start (such as pilot station for Flying Fox)
Added: RMS–System file for basic, hull-mounted, RMS unit
Added: Instrument art for current remaining systems
Refined: TMS–Updated instrument function code for use with new external UI system
Added: TMS–First pass implementation for Radiation-Balanced Laser Cooling system (RBLC)
Fixed: TMS–SEVERAL heat transfer-related bugs, making waste heat management more difficult, but also more predictable
Fixed: TMS–Radiator Bypass now actually causes coolant to bypass the loop’s radiator (useful when in direct sunlight so coolant does not “capture heat” from the star)
Added: TMS–RBLC Bypass now causes coolant to bypass the loop’s laser cooler
Added: TMS–Test SAI functionality to bypass radiators/laser coolers to prevent coolant from getting too cold (uses bypasses)
Fixed: LSS–Cabin HVAC bug–would not stop heating cabin once started
Updated: MFD–prototype MFD NAVIGATION, COMMS, PORTS and DISPLAYS pages now updated for use with externalized UI framework
Updated: VMS–prototype HUD Navigation and Docking display modes updated to work with new externalized UI framework
Refined: NAS–Arrival Orbit Inject Prograde/retrograde (MES constant-g transfer) now partially implemented (on arrival, your ship will be aimed at pro/retrograde alt, rather than directly at the planet/moon)
Refined: MFD–COMMS transmission log now visible at all times when COMMS page is active (rather than hidden within a subpage)
Fixed: MFD–prototype icons for planets/moons were not being displayed properly on their respective UI widget
Added: Docking HUD–ability to manually swap x/z rotational orientations via the DISPLAYS MFD page
Added: Docking HUD–ability to manually invert x,y,z rotational orientations via the DISPLAYS MFD page
Fixed: bug that was causing mission generated ships to not spawn at the proper location in orbit
Fixed: bug that was causing mission generated ships’ visual orientation to not match their recorded data
Refined: Angular rate/tangential velocity is now taken into account when two objects/ships detach.
Refined: Only towing docking collars (no direct ship to ship access for crew) have emergency clamps
Refined: MFD–improved position offset and orientation needle logic for docking display