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DCIRogue System
eAccess Update 4.6 — Version 0.1.03.06.16

Added: Interior art for main deck of Flying Fox
Added: Ability to define a unique player start position for each ship for single missions
Refined: Decreased initial load time
Added: Noesis GUI hard-mounted control displays (buttons can now display dynamic text) (Pilot/Co-Pilot only for now)
Added: Ability to add and reference new Noesis GUI HM controls pages (Pilot/Co-Pilot only for now)
Added: .ROG data file for each new HM controls page
Fixed: It was sometimes possible to stand up from seat while it was in motion
Added: HM control display text now defined in control file (modes: ON, OFF, ACTIVE, INOP). This allows for localization
Refined: TMS–each cooling loop now has a dedicated coolant storage tank
Added: TMS–coolant storage tanks now have properly functioning pressure bladders and isolation valves
Refined: TMS–coolant pressure now more accurately calculated
Refined: TMS–coolant temperature is now monitored for coolant in the lines, as well as isolated coolant remaining in the storage tank
Fixed: TMS–flash venting of coolant should now properly work as long as the system is configured properly
Refined: RCM–reactant tanks now have properly functioning pressure bladders
Refined: ECS–a ship can now have up to four independent system buses
Refined: ECS–a ship can now have up to four main High-Voltage buses
Refined: ECS–a ship can now have up to four weapon buses
Refined: ECS–each ship now has a clearly defined reserve power bus (used to recharge batteries, etc)
Refined: ECS–emergency power bus is now isolated from reserve power bus
Refined: ECS–distribution mode switch removed
Refined: ECS–bus ENABLE buttons removed
Refined: ECS–each bus now has a properly defined breaker. As long as it is set the bus is functional
Refined: ECS–Each HV bus can now be tied to one or more system and weapon buses
Refined: BMS–it’s now possible to specify which system bus is fed by fuel cell (one or multiples allowed)
Refined: FCM–it’s now possible to specify which system bus is fed by fuel cell (one or multiples allowed)
Refined: FCM–a single SOURCE VALIDATE button will auto-select valid RCM tanks for fuel cell consumables
Refined: FCM–there is now a single ISOLATE button that will permanently cut off the fuel cell consumables supply
Refined: MES–LENRs and other HV generators have been removed from Main Engine functionality to their own sub-system
Added: LENR–added a new HV generator sub-system (LENRs, etc). Ships can have more than one HV generator
Refined: LENR–no longer requires an EM shield (functionality removed)
Refined: all sub-systems updated to properly use revised ECS power distribution
Fixed: COMMS–menu should no longer open when transmission is not possible
Fixed: transmitter is no longer required for hard-line communication with STC
Fixed: COMMS–system use properly produces waste heat
Fixed: COMMS–signal transmissions request proper power levels
Fixed: COMMS–signal transmission now produces waste heat
Refined: LSS–made changes that MAY fix no-oxygen condition with total power loss (requires testing)
Added: new sound bank for Flying Fox (currently uses assets from FireArc prototype)
Added: new sound bank for test LENR system (currently uses assets from MES prototype)
Refined: Safety cover functionality
Added: Weapon Capacitors can now feed their charge back into the reserve and emergency buses in emergency supply mode
Refined: Cleaned up weapon firing code
Refined: weapon shot power to waste heat calculation now more accurate
Fixed: NAS–system was not creating waste heat while operating
Fixed: WTC–system was not creating waste heat while operating
Refined: FCM–Purge is now OFF or AUTO ON. When contaminants build up to a critical threshold the system will purge accordingly
Fixed: Both NAS and WTC were using the wrong values for power consumption (copy/paste error)
Refined: Added safety switch covers to many critical controls
Refined: ECS–reworked bus amp limits. Excessive draws on any bus now properly causes the buses’ breaker to trip
Added: LSS–pilot’s life support control panel
Added: LSS–functionality/visual control to enable/disable scrubbers
Added: LSS–functionality/visual control to isolate primary, secondary and liquid consumable tank via ISO valve
Added: LSS–functionality/visual control to enable(auto-on)/disable cabin HVAC
Added: LSS–functionality/visual control to enable(auto-on)/disable primary, secondary, and liquid consumable tank pressure pump
Added: COMMS–switch functionality/visual control for incoming signal/comms volume (system functionality Not Yet Implemented)
Refined: Cockpit Art–switch safety covers now see-thru to allow button text to remain readable
Added: RCM–Functionality to handle core jettison (system function only–exterior visual does not yet jettison from ship)
Refined: RCM–Once a tank’s isolation valve has been commanded closed it can NOT be opened again
Added: RCM–Switch safety covers for tank isolation valves
Added: RCM–visual control to allow a tank to be refueled (visuals only, functionality Not Yet Implemented)
Refined: MES–core functionality updated
Fixed: RCM–bug that would cause an “out of propellant” warning if the reactant core system was restarted
Refined: NAS–moved the destination attitude modes from “target” attitude reference to a new “destination” attitude reference
Added: Noesis GUI hard-mounted instrument displays, replacing the old instrument UI system (Pilot/Co-Pilot only for now)
Added: Ability to add and reference new Noesis GUI HM instrument pages (Pilot/Co-Pilot only for now)
Added: .ROG data file for each new HM instrument page
Refined: VMS–now uses render-to-texture for proper “displayed image” of exterior space
Added: VMS–can now display any of the ship’s exterior static cameras
Added: New VMS shader for RTT image
Added: Ability to switch between new RTT VMS or old “window” tech (later, modders will be able to assign a window or a VMS to each separate area/room within a ship)
Added: Option to select LOW, NORMAL, and HIGH render texture quality for control and instrument UI (currently only in GameStates.ROG)
Added: Option to select LOW, NORMAL, and HIGH render texture quality for VMS displays (currently only in GameStates.ROG and “locked” at NORMAL)
Added: VMS–externalized framework for VMS HUD displays (similar to control and instrument UI)
Added: VMS–orbital information display to right VMS screen (uses new externalized framework)
Fixed: potential crash bug on game exit
Fixed: MES–new main engine functionality produced low thrust levels
Refined: MFD–it is no longer required to enter/exit MFD control mode. Now, the MFD caret is auto-slaved to the “look-at” point
Removed: MFD–commands to enter/exit MFD control mode
Added: MFD–basic externalized framework for MFD UI
Added: MFD–new shader for see-thru MFD’s (these are the Eye’s Front Display from the Kickstarter prototype)
Refined: FCM–a fuel cell is now placed in STANDBY mode when no bus is selected for power output
Added: New, preliminary boost/deflector exhaust VFX for SV46 II Flying Fox
Fixed: Flying Fox RCS exhaust ports were not represented correctly in data file
Fixed: FCM — fuel cell core was not cooling to ambient temperature correctly when shutdown (introduced with system function revision)
Fixed: LENR — core was not cooling to ambient temperature correctly when not fusing and heater shutdown (introduced with system function revision)
Fixed: FPS camera would gimbal lock when player’s ship began a mission docked at a 90 degree angle (seems to be a Leadwerks engine bug?)
Fixed: some off-angle exterior static cameras would gimbal lock as ship rotated (seems to be a Leadwerks engine bug?)
Fixed: LENR, FCM and HVAC heaters would rapidly flip-flop around their auto on/off point–implemented a working tolerance between on/off settings
Fixed: was possible for FCM output bar to report past upper limit, causing a graphic error
Fixed: potential axis assignment error under certain conditions
Added: VMS–previous/next static camera select (key-binding only for now–no visual control yet)
Added: MTS–command bindings for individual booster throttles (currently up to two)
Refined: MTS–the old booster throttle binding now acts on the currently selected booster (booster 1 by default)
Added: MTS–throttle lock is now a mechanical lock for all booster throttles. when locked, all throttles will match whatever throttle 1 is commanded to
Added: MES–command bindings for individual throttles (currently up to two)
Refined: MES–the old throttle binding now acts on the currently selected main engine (engine 1 by default)
Refined: MES–the old “throttle lock” command now acts as a mechanical lock for all main throttles. When locked, all throttles will match whatever throttle 1 is commanded to
Refined: MES–for multi-engine ships, magnetrons will not enable if output thrust is being generated, or if the throttle for that engine is not at idle
Refined: MES–for multi-engine ships, superconductors will not enable if output thrust is being generated
Fixed: Flying Fox flight control graphics now mimic player input

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Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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