TwitterGoogle+RedditYouTubeISI
DCIRogue System
eAccess Update 4 — Version 0.1.10.26.15

Fixed: Inverted Aft exterior towing collar on Flying Fox
Added: Ability for stations to transmit audio services (eg. music channels, local information [ATIS-like]), etc.
Added: Test streaming music channel for all stations
Refined: Frequency audio degrades at range, eventually being replaced by signal noise
Refined: Frequency scans will not be able to lock onto a signal if it is too degraded
Added: Audio service channels can be blocked by celestial bodies.
Refined: Frequency scans will ignore a signal source if it is blocked by a celestial body.
Refined: Localizer signals now degrade with distance from source
Refined: Localizer signals can now be blocked by celestial bodies
Refined: As localizer signals become more and more degraded their data becomes corrupted, causing docking alignment data to become “invalid” until proper data is received again
Refined: When a localizer signal is degraded to corruption, the aim-at reticle ceases to track with it
Added: Preliminary sound event for FLUX propulsion. This is meant as SAI-generated feedback for the pilot through the ship’s audio system.
Refined: Flying Fox mapping (diffuse, normal, lighting, lighting FX) complete to 70%
Added: Archelion ship parts for Flying Fox modeled and textured (complete to 70%)
Fixed: Objects parked in orbit around distant bodies would vanish upon player arrival
Fixed: Ship start location was incorrect for mission ships created after the mission was already in progress
Fixed: Now store 64-bit celestial body and ship position data independently for accurate orbital calculations for ships around distant bodies
Fixed: Update sequencing between celestial bodies and ships
Fixed: When snapping out of SLEEP/SAN due to a SAN alarm, the SAN event was not cleaning up correctly, causing a snap in celestial body positions of several kilometers.
Refined: Closure rate for a designated target is much more stable
Added: Single Mission 2–A simple test “sandbox” mission. Player starts docked and shut down, and there is at least one ship in orbit and each planet/moon of the test star system
Fixed: COMMS — Scan Audio causes crash on dead “man-made” frequencies
Added: Option to disable “Look At” tooltips (GameStates.ROG only, no ingame UI yet)
Fixed: Landing Skid control tooltip improperly labeled
Refined: VMS — docking display linear closure rates are now much more stable
Fixed: After switch to 64-bit position storage for ships/celestial bodies, entering a second mission would cause player’s ship to be in the wrong location
Fixed: HMD NAVIGATION — XFER Panel would remain open if switching to another HMD mode
Refined: HMD COMMS — Changed SCAN AUDIO to CHNL AUDIO
Added: CAW Panel (Right) — Added indicator light for Emergency Docking Clamp (on when primed and ready)
Fixed: Predefined ships that allowed weapons, but with none installed, would cause a CTD
Fixed: “Flying Fox” localizer beacons would not xmit with emergency power
Fixed: Predefined ships loaded without an MTS system would cause a CTD
Removed: Old orbital station art
Fixed: Mouse pointer would be shown after resuming from the pause menu
Added: SAI — Generated feedback for weapon firing
Added: SAI — Generated feedback for weapon reloading
Added: SAI — Generated feedback for weapon hit
Refined: Fixed AI aiming, while still slow to align, is more precise

PurchaseSteam Early Access
Purchase and download now during Early Access!
FormConvert to Steam
You can now convert your CORE MODULE+ non-Steam version and migrate to Steam Early Access!
Info PageUpgrade to Core Module
You can upgrade from eAccess to the Core Module for just $20! Core Module can be migrated to Steam.
At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
Read more...From the Developer
Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
SubscribeNewsletter
Want to be notified of news, including the upcoming Early Access release? Subscribe to our newsletter now!
Unless otherwise noted, all content Copyright 2010-2015, Digits Crossed Interactive, LLC.
All other trademarks are property of their respective owners.