Lee Hutchinson writes an interesting piece: I’ve spent the past four nights sitting in the darkened cockpit of a fictional but mostly plausible spaceship. For an hour or two at a time, I busily turn knobs, flip switches, and watch gauges. Every once in a great while, I’ll very slowly fly a few hundred meters […]
PC Gamer were kind enough to give RogSys an early look; and while they had nice things to say they were careful not to over-hype its current state. In the proud tradition of realism-obsessed flight simulators, Rogue System models individual components and their parent systems, right down to coolant pumps and electrical breakers. Unlike high-fidelity […]
Ann Arbor, MI (Jun 12, 2015) – Image Space Incorporated (ISI) and Digits Crossed Interactive (DCI) today announced that hardcore space simulation ‘Rogue System’ is now available to the public, adding a uniquely study-sim-like challenger to the recently resurgent space game genre. Rogue System offers true orbital mechanics using proper Newtonian physics, with excruciatingly detailed […]
Rogue System now available on Early Access!
Concept art and early info for the “Flying Fox” space ship…
* Initial: First public eAccess release version * Fixed: Targeting satellite is now functional all the time, and specifically scored during Tutorial 6 * Added: Added safety switch manager, and test safety switches for MTS panel * Added: MTS superconductor start, loop and end sound events * Added: Internal audio now muted when using external […]
First eAccess Release Candidate in testing!
* Added: Attempt to catch invalid graphics drivers (less than OpenGL 4.0) before Leadwerks Engine crash * Fixed: Several minor bugs in Start-up/Launch tutorial scripting * Added: New MTS core shutdown sound event * Added: New MTS ICH ‘hot plasma’ start-up/shut-down sound events * Added: Landing skids extend/retract sound events * Added: “Griffen TS3-OBT” target […]