DCIRogue System

Version: * Added: Missing control bindings for COMM signal strength selector * Added: Missing control bindings for various NAS autopilot controls * Removed: Old commands for boost, emergency boost and combat power. These are all now handled from the MTS mode selector * Fixed: Launch tutorial script–missing visual cue for MTS ICH enable step […]

Tutorial refinement and early access planning…

I wanted to go ahead and post this for you all who visit the forums normally. These are the TENTATIVE tiers and pricing for Early Access as they stand right now. It’s an improvement on the original plan, and is probably very close to final. I say again, these can change between now and release. […]

Version: * Fixed: STC will now keep docking ships checked in so they can immediately request service * Fixed: STC will allow maintenance power on ships that have just docked (for service or shut-down) * Fixed: On some nVidia cards, the terrestial planetary shader was not compiling properly, causing a “black hole” in the […]

A video showcase for some of the sound design…

* Fixed: Predator data file to correct odd MES positioning * Fixed: Predator data file to properly position and align MTS thrusters and exterior port * Added: Visual fx objects for Predator thrusters * Fixed: Predator pre-def file to properly allow referenced MTS system to validate * Fixed: Predator test ship now attacks, and maneuvers […]

Tutorial work and Early Access approaching…

* Fixed: Tutorial complete confirmation would sometimes not appear * Added: New localizer sound event * Refined: Proximity Alert sound event — now fires whenever player’s ship is within 0.2 km of another * Added: Previous COMMS transmissions log sub-page to COMMS HMD page * Refined: Control Setup Page UI updated to match other Main […]

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Read more...From the Developer
Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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