TwitterGoogle+RedditYouTubeISI
DCIRogue System
Internal 0.0.4.6.15 Build Notes

* Added: Bindings are now “limited” based on the expected input type (button/key-only, axis-only)
* Added: UI messages to unassigned bindings indicating what input type is expected
* Added: When assigning command bindings, disallowed inputs are ignored
* Added: Griffen A1-OBT (OrBital Training) platform. This will be used for Early-Access tutorial missions (docking, un-docking, orbital rendevous, etc)
* Added: New ship hull surface shader. Features include exterior lighting effects and customizable paint color.
* Added: Ship-Hull System file for A1-OBT
* Added: New pre-defined ship file for A1-OBT
* Added: Preliminary single mission file for the Start-Up/Un-Docking tutorial mission
* Re-Activated: Exterior ship hull lighting systems (flood, nav/formation, docking, and Laser Cooling emissions)
* Fixed: Physics bug that was causing excessive variations in orbital trajectories between ships with identical orbital profiles. Orbital syncronization now possible
* Fixed: Potential crash bug when a ship without a weapons system achieved lock on a target
* Revised: Updated launcher was delivered from ISI and implemented (thanks Dan and Jonathon)
* Added: Current Message-of-the-Day (MOTD) text, which is received via ISI’s launcher, is now display in the Main Menu’s MOTD window
* Revised: It’s now be possible for the player’s ship to have any orientation at mission start (mainly required when player’s ship is docked at start)
* Added: Player’s ship can now be externally docked at the start of a single mission
* Re-Activated: Player’s ship can begin a single mission totally shut down
* Added: “all systems up”, “all systems down”, and “individual systems up” ship start modes for single missions
* Added: Core system “Emergency” mode. As long as a battery has a charge, and the ship is unsecured, power will be supplied to critical systems.
* Revised: Seats, Hatches, interior emergency lighting, exterior formation lighting, and instrument lighting all added to “Emergency Mode” control
* Revised: System instrument displays, HMDs, and CAW indicator panels all now properly turn on and off based on CSM enable state. Will read “INITIALIZE” when CSM is starting up.
* Revised: Caution and Warning (CAW) system now slaved to CSM enable state.
* Fixed: Alert tones would not fire again if a new system fault condition was detected.
* Fixed: Potential audio memory leak
* Added: basic STC logic for externally docked ships requesting departure
* Added: Ability for externally (at collar) docked ship to undock from host
* Added: Repair and recovery time for external collars after a docked ship departs
* Added: Preliminary sounds for radiator when it reaches both deployed and stowed positions
* Added: Placeholder sound for external docking collar decouple

PurchaseSteam Early Access
Purchase and download now during Early Access!
FormConvert to Steam
You can now convert your CORE MODULE+ non-Steam version and migrate to Steam Early Access!
Info PageUpgrade to Core Module
You can upgrade from eAccess to the Core Module for just $20! Core Module can be migrated to Steam.
At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
Read more...From the Developer
Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
SubscribeNewsletter
Want to be notified of news, including the upcoming Early Access release? Subscribe to our newsletter now!
Unless otherwise noted, all content Copyright 2010-2015, Digits Crossed Interactive, LLC.
All other trademarks are property of their respective owners.