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DCIRogue System
Nov 18, 2014Dev Entry 11/18/14

So, first thing’s first–let’s get right to the videos ┬áThis first one is just a “tour” of the various surface types I worked on during this first pass of celestial art This next one shows a quick “time lapse” of the shader-driven, procedural terrain and how it can be manipulated in real time: Thanks to […]

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Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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