DCIRogue System
Apr 30, 2014Dev Entry 4/30/14

Hi all, Sorry for not having any updates the past few days–I’ve knuckled down and have been hitting the ship system code hard. One by one I’ve been bringing them back online (which includes adding the instruments to control them). If you recall, before this engine change stuff started one of the things I was […]

Hello! I’m Michael the composer and sound designer for the project (you can call me Mick to avoid confusion hah). I thought I’d start an audio journal and introduce myself. I’ve been working in games for a few years now, darting between AAA releases on franchises such as Transformers and indie hits like MirrorMoon EP. […]

Hi all, I’m happy to say that the engine integration is going well and I’m right about where I expected to be with it. Now, that said, I have to admit that March was… difficult… in all honesty. This is a new version of the Leadwerks engine and there are still some bugs in it, […]

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Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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