I’ll pop in here throughout the month of March and keep you up to date on the new engine integration (now that I have a build I can work with). These won’t be long posts–just quick notes to let you know how it’s going. So, let’s begin…
Josh (from over at LeadWerks) put together a project template so we can start using the C++ API for Leadwerks 3.1. With this, I was able to get the library linked, compiled and building in debug mode. As I always say, this is the “hard part” really, so we’re off to a good start….
Purchase and download now during Early Access!
You can now convert your CORE MODULE+ non-Steam version and migrate to Steam Early Access!
You can upgrade from eAccess to the Core Module for just $20! Core Module can be migrated to Steam.
At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
Some information on development status, thoughts and thanks as we head into Early Access development of Rogue System.