DCIRogue System
Nov 18, 2014Dev Entry 11/18/14

So, first thing’s first–let’s get right to the videos ┬áThis first one is just a “tour” of the various surface types I worked on during this first pass of celestial art This next one shows a quick “time lapse” of the shader-driven, procedural terrain and how it can be manipulated in real time: Thanks to […]

Oct 12, 2014Dev Entry 10/12/14

FINALLY! This one was like pulling teeth to get done Between getting sick last week, and a REALLY bad migraine that ran from Friday to Saturday, it was hard to get the work done. The two bugs I found on Friday were show-stoppers, honestly, and didn’t help the situation. While testing guns I found that […]

Sep 9, 2014Dev Entry 9/9/14

This was a hectic month. Not only was there a lot to accomplish with RogSys; but school started up again for my younger daughter and my wife, too. It always eats at my time as they get ready to start doing their thing again It all got sorted out though… As far as RogSys is […]

Aug 11, 2014Dev Entry 8/11/14

“And now, for something completely different… It’s….” ;) …the latest video. In keeping with the previous milestone vids I kept the length to two minutes–basically just enough to show that the latest work actually functions and does what it’s supposed to. I would have had this up over the weekend, but I ended up ripping […]

Hi, I thought instead of writing about sound design, I’d make a little video of me making some UI sounds from the bottom up. I posted the video as unlisted so is just for this forum. Let me know if you have any questions, I’ll gladly respond. Sound design is a little bland here so […]

Jun 30, 2014Dev Entry 6/30/14

Hi all, Sorry, meant to post this week’s update yesterday–got tied up with some other projects and lost track of time. We had a good week. As I mentioned in my last entry, FMOD Studio events are now being loaded and triggered for play back. Spatial 3D is working well. On Saturday I hooked up […]

Jun 22, 2014Dev Entry 6/22/14

And…. we’re back Well, we actually got back midday on Thursday, but after a 19-hour drive I was pretty wiped out. That said, it was a great break. We did a LOT of mountain hiking. One trek in particular took the daughters and me (on Father’s Day) all day. We started out at 8:00 AM […]

Jun 5, 2014Dev Entry 6/5/14

Well, I thought I’d check in early, as this is the last chance I’ll probably have to write for the next few days. Busy weekend coming up–trip to get ready for, oldest daughter graduates HS on Sat (top 15%–FAR better than I ever did ), and so on… Sadly, Noesis GUI threw me a curve […]

May 29, 2014Dev Entry 5/29/14

Made some progress on the UI front. After giving myself a crash-course in XAML I was able to put together a rather ugly version of my control setup UI. Getting it to finally render was a different story–had to fuss around a bit with linking in Noesis GUI and the Leadwerks wrapper for it. I […]

Footage from the end of a successful test flight. Nothing fancy, just wanted to show everything working properly :)

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At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
Read more...From the Developer
Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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