DCIRogue System
Dec 22, 2013Dev Entry 12/22/13

Hi everyone, It’s been a looong week. A lot of low-level coding was done, particularly as to the how objects are loaded and stored for later use. What mainly prompted this was when I tried to get the art for the main engine component to load. That actually worked fine, but it was way too […]

Dec 16, 2013Dev Entry 12/16/13

Hi everyone. Well, first, this is going to be an info-only update. I’m in the middle of a task right now that needs some debugging before the sim will run again. Once I have it running, I’ll grab a shot or two of some of the latest stuff. Also, I’m feeling better today, thankfully. I […]

Hi all I guess we should start with the news you might have been waiting for–the new video is ready: There are some notes in the description basically saying that there are missing elements to the main ship interior, the cockpit is dark because there’s no lighting in there yet, the old hangar is too […]

Pfft–what an end to the week :S I ended up having to do a big rewrite on the camera management system, which I kind of expected; but it turned into more of a PITA than I’d hoped. The prototype could only manage a couple stations where the player could sit down at. After looking at […]

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Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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