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DCIRogue System
Nov 27, 2013Dev Entry 11/27/13

A day early, but as I won’t be on tomorrow… Just a couple quick grabs looking fore, then aft, from the entry platform. Glow is a bit heavy at the moment, and not all of the panels and covers are in place, but you get the idea. Happy Thanksgiving for those who celebrate tomorrow :)

Nov 24, 2013Dev Entry 11/24/13

Well, it’s only 11PM, so I’m technically NOT late with this week’s post Lot’s of good stuff accomplished this week, some of it I won’t talk about right now because it could give away some cool gameplay elements that I don’t want to spill just yet. I did get the Core Systems Manager revised and […]

Nov 17, 2013Dev Entry 11/17/13

Wow–what a week… Monday I had to rush the Great Dane/Brittany to the Vet’s office due to a sudden, severe case of Colitis. There was blood everywhere–wasn’t pretty. The Vet has got him on both anti and pro-biotics and he’s improved a great deal. We’re really not sure what set it off. He’s always had […]

Nov 10, 2013Dev Entry 11/10/13

Well, that wasn’t such a bad first week. The workload I had planned out was completed, and then some. One week may not seem like a big deal, but you can imagine it wouldn’t bode well if I started slipping already As it is, we’re right on schedule. So, what got done? Well, the major […]

Hi all, Well, it’s “official” now, as you may have seen. Rogue System now has a dedicated publisher, and I now have the time and resources to do this thing properly It’s a crazy, exciting time. I’m also pretty anxious–the pressure is on to really make Rogue System not only because I WANT to make […]

League City, TX – 11/05/2013 – Digits Crossed Interactive (DCI) is pleased to announce that it has entered into a publishing agreement with Image Space Incorporated (ISI) to bring Rogue System–a new Space Combat Simulator that blends the classic space combat gameplay of the 90’s with the detail and fidelity of a modern “hardcore” flight […]

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Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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