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DCIRogue System
Sep 29, 2013Dev Entry 9/29/13

What a week… I was down 3 days with one hell of a flu. I still don’t feel 100%, but at least I’m functional again. :| I did manage to get the exterior texture detailed like I wanted at least. Here’s a look… This is basic diffuse texturing–there’s no normal or displacement maps, specular maps, […]

Sep 20, 2013Dev Entry 9/20/13

Ah, another week come and gone… Well, I lost a couple evenings this week due to things such as open-house at the daughters’ school, etc. Despite that, I have the base texturing done for the ship exterior (I’ll post a shot after I detail out the maps a bit) and have started mapping the interior. […]

Sep 14, 2013Dev Entry 9/14/13

Hi everyone, A very quick update today. I spent a few days getting the ship exterior “unwrapped” (prepped so textures can be applied). While I was doing this I was experimenting with different styles of texturing–trying to find a good balance between detail and resolution. What I came up with should look very good not […]

Sep 5, 2013Dev Entry 9/5/13

Hi all, I realized it’s been a few days, so I thought I’d pop on real quick to catch you up. It’s been nothing but modeling since the last update. I spent a couple more days working on some more interior elements, some of which I hadn’t planned on doing yet (aft seating, service hatches […]

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At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
Read more...From the Developer
Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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