DCIRogue System
Dev Journal – 6/2/13

June already–time flies :)

I checked off another item from the public pre-Alpha To-Do list; and, I’ve got a few others now started, including the interior design of the first flyable ship. I’m mainly focusing on control layout right now. As I stated before, the ships will have a combination of hard controls as well as interactive EFD controls. The hard controls are for all the core systems that you’d need to fly the ship. So, if you lose everything else you’ll still have at least SOME chance of getting back to the station.

That I’m working on visual design and layout means that I have all the core systems designed. I know the functionality and what’s required to operate each. I’m pleased with the overall level of detail–I think it’s a very respectful interpretation of space travel technology.

I also did a second pass on the ship exterior taking into account some system functionality. Every moving surface has a REASON–they don’t just move to look cool, etc. There’s a purpose for everything–scale, position, and actuation. I think this is a much better way to go. You’ll be able to look at another ship and get a good idea of some of the things going on with it just by what “surfaces” are deployed, for example.

So, mainly a lot of sketch work this past week. Next step is to flesh out the shapes and positioning in MAX and then work up some surfaces studies from there. I’ll be doing that this week, and continuing to work on system implementation (kind of took a break from that last week). I promise, as soon as I have something new to show, I will…

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At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
Read more...From the Developer
Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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