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DCIRogue System

“You might even call Michael Juliano’s Rogue System space combat sim “Falcon 4.0 in space,” because that’s the level of realism and system fidelity he’s striving for.” — Andy Mahood, Gamespy Read the article at GameSpy.

Whilst RAVSim’s bread-and-butter genre, the humble racing sim, appears in many ways to be in pretty rude health right now, there is another “simulation” genre that is also enjoying something of a boom period: space combat and exploration. “Simulation”? Obviously this stuff isn’t going on in the real world (or, rather, real universe) right now, […]

Michael “Scott” Juliano è un ex-membro dell’Aeronautica USA convertitosi poi allo sviluppo di videogiochi, lavorando per Atomic Games, Acclaim e Activision. Qualche anno fa ha deciso di dar vita al videogioco dei suoi sogni, un simulatore spaziale chiamato Rogue System. Read the interview at Ars Ludica.

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At 0256 UTC on the 21st of July, an estimated 500 million people watch as Neil Armstrong becomes the first man to set foot on a world other than the Earth.
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Michael JulianoSome information on development status, thoughts and thanks as we head into Early Access development of Rogue System.
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