A little while back, a gentleman named Michael Juliano posted on our forums talking about a new game he was making called Rogue System, which aimed to be a more serious, hard core sim rather than the more arcade-like entries in the genre (not that there’s anything wrong with having arcade-like games of course, but there’s plenty of room for both). ;) The more I learned about the game, the more I WANTED to learn, so I reached out to to Michael and asked if he could do an Q&A. Below are the results, which make me want to play the game NOOOOOOW! ;)
Read the rest at Space Game Junkie.