Extra-vehicular activity suits introduced.
KNOWN ISSUES: (as-of 11JUN17) —-There may be some “jitter” if an EVAS slides along the hull of another ship. —-Some “wonky” collision can allow an EVAS to pass through a ship hull in some cases. This will require revised art to fix…. —-There is no VMS HUD display for the new EVAS helmet —-Currently, momentum […]
MTS computer controllers and LSS scrubbers for all!
KNOWN ISSUES: (as-of 11NOV16) —-You may have to let go of an object (especially the MTS controller), move closer, and then re-grab it in order to “see” the install hitbox. This functionality will be refined. —-This is currently no way to rotate an item you are carrying; but there is not yet a need to. […]
Solar powered orbital systems, radiator cooling and more!
KNOWN ISSUES: (as-of 09AUG16) —-Sometimes, a ship may not register with local OPS when it should. —-In AFT view, velocity lines may become momentarily distorted. —-Using the MTS booster during destination approach can upset the steering solution. —-Aggressive rolls when not lined up with the aim-at indicator can also upset the steering solution. —-VMS indicators […]
All key ship UI elements now use the new externalized system.
Changelog: Added: CSSM–Caution and Warning (CAW) display framework that uses the externalized ship UI system has been created Removed: CSSM–Old CAW display system has been removed. Added: CSSM–new Noesis UI xaml file created for “default” CAW display Added: CSSM–externalized controller file for “default” CAW display Revised: STC–a docked ship will be removed from STC Approach […]
Michael Juliano Digits Crossed Interactive firstname.lastname@example.org FOR IMMEDIATE RELEASE Hardcore space simulation ROGUE SYSTEM now available on Steam Early Access Newtonian free-flight space exploration and combat simulator enters next stage of development League City, TX – May 16, 2016: Today, Digits Crossed Interactive (DCI), a startup development studio working on their first software title, announced […]
We’re on Steam!