Free-floating in zero-g; looking past the pilot's chair and out the forward viewport

Rogue System

Rogue System’s goal is to bring the classic space-combat sims into the modern era of gaming at a never-before-attempted level of control. It blends the capabilities and usability of modern games with the detail and fidelity of hardcore combat flight-sims. With a simulated science fiction setting, richly deep spaceship management, and intense combat, Rogue System satisfies both the “survey” and “study” sim enthusiast.

Rogue System’s Core Module (CM) will be a complete campaign-driven sim on its own. It utilizes both dynamic as well as scripted missions to allow for greater replay-ability while telling an intriguing story.

Finally, Rogue System is fully moddable, allowing both DCI as well as the sim’s community to add new ships, missions, and even campaigns.

Later, Extension Modules (EM) will add even more gameplay...

Detailed Ship Systems: Ship systems are based on both extrapolated real-world, and plausible theoretical, designs–represented in simulation-like detail and inter-dependent. Faults in one system affects others in various ways.

Study Sim-Like Control: You can take both high and low-level manual control of your ship from pre-flight to post.

SOI Assistance: Your Ship’s Onboard Intelligence (SOI), while functioning, will be available to help with low-level ship system management, freeing you to focus on the high-level tasks at hand.

Single-Player Hybrid Campaign: Dynamic missions based on current military and civilian assets. You and your squadron’s performance alters key scripted missions to advance the campaign’s story.

Multiple Squadrons/Multiple Roles: You will choose to fly for one of three (eventual) squadrons, each with its own unique role and ship. Both squadrons fly together to achieve mission objectives.

FPS Gameplay: Move freely from one docked ship to another, perform Extra-Vehicular Activities (EVA’s), effect repairs to your ship during flight, and interact with other squadron pilots in-between missions.

Various Peripheral Support: User-defined control mappings. Bind commands to a number of game pads/controllers. Six-DOF Track-IR support. Planned Oculus Rift/VR Support.

MAVERICK MODULE: The Maverick Module will add open-ended, sand-box gameplay. Own and maintain/upgrade your own single and multi-crewed ships, travel between planets and systems in a dynamically-generated galaxy, and earn a living any way you can as the greater war goes on around you. You will be able to buy, sell and haul cargo; ferry passengers, scavenge for equipment; land on moons and planets*** to mine and explore; bounty hunt and more.

BREACHING MODULE: Extended FPS gameplay—you and your crew will forcibly board other ships in an effort to steal cargo or the ship itself. Likewise, you will need to defend your ship from similar attack.

MULTIPLAYER MODULE: All the gameplay of the single-player modules in a multi-player environment.Run or join persistent servers and work with or against other players.

* Various Core Module (CM) features may not yet be implemented fully (or at all), and some may be delayed based on the success of the early-access phase. ** Expansion Modules (EM’s) will be implemented after the completion of all Core Module Features, and some EM features’ implementation may be built into the CM (such as celestial body landings) based on the success of the early-access phase. *** Development of atmospheric entry and flight will be ongoing throughout the production of the CM and EM’s. Expect varying levels of performance and accuracy during this process.

Exterior, with the RMS arm extended

The Story

It is impossible to say when humanity first raised their eyes to the stars and longed to reach them. Ages before Galileo pondered the light he saw through his telescope, countless others had surely dreamt of reaching out to the heavens; to explore, discover and conquer.

In 1920, Robert H. Goddard published his works on rocketry, which included theories on sending a solid-fuel rocket to the Moon. His ideas were ridiculed worldwide. Forty nine years later, humanity set foot on Earth’s only natural satellite.


It was not a scientific society of explorers that made it possible. Rather, it took two world conflicts and a nuclear cold war to polarize government resources toward the research that culminated in the splitting of the atom and escape from the Earth’s atmosphere. It was not righteous dreams of scientific discovery; but the cold calculations of lethal intent that spurred the leaders of humanity to collaborate on the greatest scientific discoveries of the twentieth century. This trend would continue in the centuries to come.

In 2038, after having already produced a nobel prize for discovering the Higgs Boson; a new research experiment was conceived at CERN to be built along the Large Hadron Collider. The experiment would be named after the man responsible for hypothesizing the radiation the project hoped to study. It was called the HRD, or Hawking Radiation Detector. After five years of construction; the experiment was inaugurated, and high energy collisions hoping to create stable black holes began. The first tangible forays into Dark Matter burgeoned.

Meanwhile, a resource and energy crisis loomed. In 2040, the wealthy western world fell victim to its own decadence. Alliances forged a century prior teetered on the razor edge of economic instability and energy shortages. Western superpowers, bloated on the profits of petroleum, were loath to relinquish the resource in the face of technological advancement in fusion power generation. Self-starved, they went to war when their markets collapsed; citing casus belli in the breach of trade agreements broken by fusion powered countries that refused to invest in crude.

In the midst of the conflict, a new horizon in warfare emerged in the form of manned orbital combat. Advances in electromagnetic projectile launchers lead to an arms race in the form of orbital kinetic weapons. Soon, the constraints of launching the heavy components from earths surface became a limiting factor in the size of the weapons platforms. To overcome this, lunar construction facilities were established where gargantuan devices were constructed. Hastily fabricated manned trans-lunar strike-fighters were designed and produced to intercept and disable these weapons of mass destruction; countered by uncannily similar craft from the opposing force. An entirely new form of combat tactics had to be designed for the trans-lunar engagements.

A weapon emerged from the dark matter research. The device was never completed, chiefly due to the motivation it instilled to defeat its host nation before it could ever become operational. Codenamed Excalibur, it was colloquially known as the World Eater; condemned as a folly of man that, if fired, would have caused unspeakable destruction. The blueprints of its inner workings were all thought to have been destroyed. However, twelve years later in 2061, dusty files were discovered that detailed its reactor; a series of Kerr ring singularities that were designed to fuse atoms of any kind at low temperature. The scientific community was shocked that such a technology existed and a team was tasked to build the device.

Though cold fusion had already existed to some degree, the low energy nuclear fusion of the Ring Reactor technology enabled a wholly different phenomenon: transmutation of any element on an industrial scale. The combination of transmuting technology and powerful three dimensional printers made projects possible that were previously thought to be out of reach.

In 2069, a project at CERN’s lunar facility proved the Woodard effect, a discovery that spawned an industry of fluctuating mass drives; known as Flux Drives. The technology provided propellantless, constant-g propulsion and opened the heavens to humanity.


By 2075, production of the flux drive was at maximum capacity. Spaceflight was becoming a commonplace activity. The colonisation of Mars and Jovian moons had become a very real possibility, and hundreds of private corporations began planning to colonize the resource rich solar system. Governments tightly controlled the Ring reactor’s transmutation technology, meaning the majority of organizations still had to get their resources the old fashioned way; pulling them out of cold rock.

A mere fifty years later, what seemed like endless space became a relatively crowded solar system. The turn of the twenty second century saw a drastic rise in conflicts between the inner system and outer system populations. The outer system resource extraction population became increasingly resentful of the inner system aristocracy who made it illegal to own ring reactor technology. In turn, the corporate inner system was ever more prejudice toward their blue collar counterparts. There were conflicting reports as to who fired the first shots, all that was certain was that one question would soon be answered: Could the transmutation reactors keep up with an outer system embargo?

Within a decade, in early 2136; each side had amassed an impressive fleet of warships. The inner systems had even gone so far as to build a flagship around the legendary Excalibur; fitted with the prototype Dark Matter weapon system that was destined to shift the tides of history.

The majority of both fleets had amassed in Jovian orbit at the culmination of the hostilities. Both sides were trying to deny each other the gravitational advantages of the gas giant, as it was a gateway to slingshot anywhere within the solar system. The fighting had already been raging for hours when the World Eater was unleashed. It was Wednesday, November 21st, the year 2136, at 18:35 UTC. The Excalibur flagship erupted, a flash of light consumed a massive area before dissipating to a pinprick; having left nothing behind. The energy field was so large it took with it a sizeable scoop of Jupiter’s atmosphere.


The ships engulfed found themselves disabled and damaged; some beyond repair. Those who could reboot their systems soon discovered the navigational faults. They were no longer in the Sol System.

The gravity of the situation was obvious, and a harsh reality quickly set in; there was no way to return home. The struggle was now to survive. Months later, after analyzing what data could be gleaned from the Jovian event, engineers discovered a synergistic property to Dark Matter and the ring reactors that powered their ships; a revelation that allowed for the construction of an interstellar drive. Though unable to safely or accurately jump much more than a dozen light years; the Dark Drive allowed the colonists to expand beyond the system in which they arrived. Soon, the colonists found themselves not only surviving, but beginning to thrive.

In 2186, fifty years after their unintentional departure, some form of normalcy had finally returned to the lives of the colonists. Wartime ship captains had become community leaders. Capital ships had become orbital stations; their cannibalized hulls refitted as homes for budding families. The future of this pocket of humanity seemed much less bleak.

Not all of the survivors had the choice of the high road. Entire battle groups were lost in deep space, their crews forced to do the unspeakable to survive. Their actions forged a torn people, willing to cast off any shred of humanity for another breath. For years these groups ran feral on the outskirts of systems plundering what they needed, and fencing the remnants for their own benefit. Over time, a rapport was built between these greasy cogs, and an organization began to form, taking the old name “Silk Road”.

These machinings were not clandestine to all. A charismatic leader known as Maximillian Reinhardt saw the coming storm and, convincing the people of his colony, rallied a fleet to stamp out the pirates before they could fully organize. With the momentum of victory in his home system of Aegina, his fleet travelled onward to neighboring colonies with the promise of protection; vowing to wipe out the pirate threat. Reinhardt’s Aegian fleet soon grew as it gathered the support of other systems.

It is now present day. Just over a million people eek out a rough existence across dozens of star systems. They farm the austere alien worlds to feed growing populations. They mine the moons, planets and gas giants to feed the hungry markets that have sprouted like tendrils between the colonies. Traders buy and sell cargo, facing the uncertainty of interstellar travel and the ever present danger posed by the pirates that threaten to undo what progress has been made. All the while, the colonies fend for themselves, organizing ad hoc security forces who do their best to bring some semblance of order amidst the chaos.

Somewhere unseen, lies another menace altogether; stirring from an ageless slumber...

Exterior, with MTS boosters firing and glowing radiator panels


Rogue System email support is handled by ISI:

Frequently Asked Questions

- What are the minimum system requirements?
In the future, a slightly more powerful machine may be required, but current requirements are...
OS: Windows Vista, 7, 8, or 8.1
Processor: 2.0 ghz dual core
Memory: 2 GB RAM
Graphics: Nvidia, AMD, OpenGL 4.0. (AMD graphics require driver 15.4 beta or later. Intel graphics NOT supported.)
Hard Drive: 2 GB available space

- Where can I purchase Rogue System?
Rogue System is available on Steam.

- Where do I download/install Rogue System?
Rogue System is downloaded through the Steam client after you own them there. You need to install their software, select Rogue System in your library and follow on-screen instructions to install it.

- I already purchased Rogue System from ISI, can I transfer to Steam?
Yes. Please complete this form.

- Can I get a refund for my purchase on Steam?
Refunds are handled by Steam, and in accordance with their policy.

The pilot's station, showing left console, left overhead controls, and the see-thru MFD


General inquiries to:


Rogue System forums at: